literature

Arcana-Locke Rules

Deviation Actions

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Literature Text

Arcana-Locke

You can only catch one pokemon from each area unless stated otherwise by a draw.
- dupes clause
- shiny exception
- no legendaries
If a pokemon faints it is dead
You must nickname every pokemon.

0 – The Fool – Discard all healing items, if you have none discard berries.
1 – The Magician – You must use an X-item in at least 3 battles in this area, if you do not have X-items and cannot buy some ignore this.  If you have the macho brace you must equip it to your main Pokemon.
2 – The High Priestess – Must use set mode in this area.  
3 – The Empress – You can only use Female Pokemon in battle
4 – The Emperor – You can only use Male Pokemon in battle.
5 – The Hierophant – You cannot have a Pokemon in yellow or red health if you have other pokemon with green health on your team, if you cannot heal it you must switch out for a pokemon with green health.  If you have no Pokemon has green health health you can apply this rule with red health.
6 – The Lovers – Your Pokemon cannot use the same type move consecutively.  Ignore if all pokemon only have one type of move.  If you have a pokemon with at least two types of moves you must switch out for it.
7 – The Chariot – All the Pokemon on your team must gain at least one level on this route.
8 – Strength – Pokemon are not allowed to gain levels in this area, if they do they cannot be used.
9 – The Hermit – A random Pokemon must learn a new move in this area, TM (No Hms) or Level-up.  If you cannot learn a move within 3 levels then that Pokemon must gain one level.
10 – Wheel of Fortune – Must use Game of Chance rules for all important battles in this area.
11 – Justice – You must roll two more times, follow both those rules for this area, they can be the same roll (ie rolling judgement twice)
12 – The Hanged Man – Select a boxed pokemon randomly, that pokemon is now dead.
13 – Death – Pick a Pokemon on your party randomly, that Pokemon is now dead.
14 – Temperance – If you lose a Pokemon the next Pokemon to faint is not considered dead, ie – wiping would only result in the loss of half your team.
15 – The Devil – Drop all non healing items.
16 – The Tower – If you catch a Pokemon you must select a Pokemon in your box that is not your new catch, that Pokemon is now dead.
17 – The Star – Select one Dead Pokemon at random, that Pokemon is now alive.
18 – The Moon – In important battles when selecting a move flip a coin, if heads you can use the move of your choice, if tails use the move one movement counterclockwise to the move you intended.
19 – The Sun – You may catch two Pokemon in this area.
20 – Judgment – You may select any other rule and apply it to this area.
21 – The World – If you wipe none of your Pokemon have died.
EDIT: MADE SOME CHANGES TO THE RULES AND ADDED STANDARD NUZLOCKE RULES.

A new rule set since I'm in a persona mood. Have fun.
© 2012 - 2024 zerodeath98
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AstralMu's avatar
Ooooooooh~ I like this!
*goes to grab her tarot deck*